Phase 1 — Knowledge Framework (Lessons 1–6)
Build the conceptual toolkit. Understand sustainability, trace the life cycle of real technologies, study the circular economy, and learn Māori and Pacific sustainable practices. Each lesson adds a new section to the Design Journal.
Lesson 1 · 60–75 min · Inquiry Journal: Section 1
What Is Sustainability?
Students interrogate what "sustainable" actually means — across three pillars (Environment / Taiao, Social / Tangata, Economic / Ōhanga) and through the lens of kaitiakitanga. They audit a technology they use daily and write the first entry in their Design Journal: "My Sustainability Lens."
Lesson 2 · 60–75 min · Investigation Journal: Section 2
Technology's Footprint
Students investigate the environmental cost of everyday technology — from smartphone manufacturing to single-use packaging. The goal is productive discomfort: the technology students use daily is implicated in the problems this unit asks them to solve. Journal entry: choose a problem area to own for the rest of the unit.
Lesson 3 · 60–75 min · Investigation Journal: Section 3
Life Cycle Thinking
Students map the full journey of a product in their problem area — raw material extraction, manufacturing, distribution, use, end-of-life — and identify exactly where harm concentrates. Planned obsolescence is examined directly: why do companies design products to fail, and what does that cost the planet? Journal entry: a Life Cycle Map of one real product.
Lesson 4 · 60–75 min · Design Thinking Journal: Section 4
Circular Economy
Students learn to redesign product lifecycles — moving from linear (make → use → dispose) to circular (make → use → recover → remake). Concrete principles: design for disassembly, material passports, repair culture. Students apply circular thinking to the product they mapped in Lesson 3. Journal entry: a Circular Redesign proposal.
Lesson 5 · 60–75 min · Investigation Journal: Section 5
Renewable Energy & Māori Innovation
Solar, wind, hydro, and tidal technologies in the NZ context — a country that is already ~85% renewable but still exports significant carbon through agriculture and transport. Students evaluate trade-offs between renewable sources and examine Māori innovations in energy and resource management. Journal entry: an Energy Analysis for your problem area.
Lesson 6 · 60–75 min · Deep Dive Journal: Section 6
Indigenous Knowledge
Traditional Māori and Pacific sustainable practices: maramataka-guided harvesting, rāhui as fisheries management, papa kāinga design, traditional materials. This lesson is placed before the design challenge — not after — so kaitiakitanga shapes the solution, not just the reflection. Journal entry: a Kaitiakitanga Framework for your design.
Phase 2 — Design, Build, Iterate (Lessons 7–9)
Apply the conceptual toolkit to a real problem. Identify a community challenge, design a solution, build a prototype, and test it with real users.
Lesson 7 · 60–75 min · Design Journal: Section 7
Design Challenge
Students frame a real environmental problem in their school or community and write a formal Design Brief. The constraint is explicit: the solution must be evaluated against all six fit-for-purpose attributes (reliability, efficiency, usability, safety, cost-effectiveness, sustainability) and must incorporate at least one circular economy principle or one kaitiakitanga constraint from Lessons 4 and 6. Journal entry: the Design Brief.
Lesson 8 · 60–75 min · Making Journal: Section 8
Prototyping
Students build low-to-medium fidelity prototypes — physical models, detailed diagrams, or digital mockups depending on the problem. The focus is making thinking visible and testable, not polished. Students document every material choice and explain how each choice reduces environmental impact relative to a conventional alternative. Journal entry: annotated Prototype Documentation.
Lesson 9 · 60–75 min · Iteration Journal: Section 9
Testing & Iteration
Students test prototypes with real users — classmates, whānau, or community members — and gather structured feedback. Each iteration must explicitly address both functional performance and environmental impact. Journal entry: a Test & Iterate Record documenting at least two rounds of feedback and the specific changes made between them.
Phase 3 — Showcase (Lesson 10)
Present the complete Design Journal and prototype to an authentic audience. Defend every design decision. Acknowledge trade-offs honestly.
Lesson 10 · 90 min · Summative Assessment ★
Tech Design Showcase | Aromatawai Hangarau
Students present their complete Design Journal and final prototype to an authentic audience. The 5-minute pitch covers: the problem they identified (with evidence), their design process (what they tried, what failed, what they changed), their final design (with trade-off analysis), and what it would take to scale or implement it. A 4-level marking guide assesses the quality of thinking, not the polish of the prototype.