Lesson at a Glance | He Tirohanga Whakamua
NgΔ WhΔinga Ako | Learning Intentions
Students will know
- Identifying key stakeholders and distinguishing user wants from functional outcome requirements.
- Mapping cultural, social, and environmental stakeholder perspectives for Year 11 Technology.
- Evaluating how stakeholder feedback influences initial brief parameters and constraints.
Students will demonstrate
- Categorise stakeholders into primary, secondary, and community/environmental groups.
- Conduct structured user interviews or survey audits.
- Construct 2 detailed stakeholder personas in Year 11 Technology Design Log.
β‘ Whakaoho | Do Now: Context & Issue Audit (10 mins)
Mapping primary, secondary, and tertiary stakeholders (including mana whenua and future generations as silent stakeholders).
π₯ Media Anchor & Pedagogical Scaffold
The Story of Electronics β Designing for Sustainability & Planned Obsolescence
Video Source: The Story of Stuff Project (Runtime: 7m 47s)
π§ 1. Before Viewing (Activate & Predict)
How do electronics companies design products to break or become obsolete quickly? What is the impact on community stakeholders and global waste streams?
ποΈ 2. During Viewing (Watch With a Job)
- Pause @ 2:30: Identify the concept of "designed for the dump" (planned obsolescence vs modular repairable design).
- Pause @ 5:00: Note the environmental and health impacts on recycling workers and frontline communities.
- Pause @ 7:00: Record how extended producer responsibility (EPR) holds technology creators accountable.
π£οΈ 3. After Viewing & Kaiako Move (Process & Apply)
Kaiako Move: Pause at 5:00 to connect stakeholder health and community wellbeing with manaakitanga and environmental justice.
Immediate Task: In your Design Log, document how your proposed conceptual outcome avoids planned obsolescence through modular component design.
π Activity 1: Stakeholder Persona & Voice Synthesis (15 mins)
Build one persona per stakeholder group, including the two that never get asked: mana whenua, and the people who will live with this outcome after you have left. Each persona needs a name, a need stated in their words, and the thing they would object to. Then rank them by how much they are affected against how much say they currently have β and mark every gap between the two.
βοΈ Activity 2: Design Log Workshop (25 mins)
Conduct stakeholder interviews or surveys, record authentic user requirements, and construct stakeholder personas in your design log.
- Draft three interview questions aimed at your primary stakeholder, then run one five-minute stakeholder interview (a partner role-plays your end-user) using them; record the answers verbatim in your design log.
- Convert the answers into five user requirements written as βmust/shouldβ statements β no solutions allowed yet.
- Build one stakeholder persona card (name, context, needs, one quote) and note the requirement that surprised you most.
π― Poroporoaki | Exit Ticket & Portfolio Check (10 mins)
Write two sentences on the stakeholder whose need you would have missed if you had not mapped them β and what your design would have got wrong without it.
π design portfolio Milestone: Lesson 2
Ensure your design log entries for Lesson 2 (Stakeholder Analysis & User Needs) are saved and updated with annotated sketches, stakeholder notes, and sustainability justifications.
π§ Kaiako Planning Notes & Assessment Guidance
Assessment note: this unit is not tied to a live NCEA standard β check current NZQA Technology standards before promising credits. Teach it as Year 11 technology design thinking.
- Technological Practice: Δkonga develop a conceptual design for a sustainable-technology outcome.
- Differentiation & Scaffolding: Provide physical component samples and sentence frames for stakeholder interviews and justification writing.
- Extension (outstanding work): Challenge students to conduct a full Life Cycle Assessment (LCA) tracing raw material extraction through to end-of-life e-waste processing.
- Te Ao MΔori Integration: Ground material choice in traditional ecological knowledge (mΔtauranga taiao) regarding resource extraction and seasonal renewal.