Year 9–10 Social Studies

Design Your
Own Society

You decide how a whole society works —
then you defend the choices you made.

We are learning to

Design a society where every part fits — then explain how our constraints shaped it.

Success criteria

  • I can show how geography, technology and contact shaped my society.
  • I can name the constraint behind each major choice we made.
  • I can keep the whole thing consistent — no part working against another.

You're founding a society.

In your group, you decide:

How decisions get made  ·  how people make a living
what people value  ·  how you handle conflict, learning, and care

If every group could build anything at all,
what do you think most would build? Talk to the person next to you for a minute.

Almost always the same place.

Somewhere modern, fairly democratic, comfortable — quietly a lot like home. That's the trap: with no limits, we just redraw the world we already know.

So you won't get a blank page. You'll draw constraints.

You draw three cards.

GEOGRAPHY
The land you're given. Coast, mountains, desert…
TECHNOLOGY
What tools and knowledge you have to work with.
CONTACT
How your society meets the rest of the world.

You can't swap them. You build inside them.

Print the constraint cards

Geography

A mountainous island. No easy way off it.
What can't this society have — and what must it build? Two minutes. List one of each.

Can't: lean on distant trade, import food, or specialise narrowly. You're on your own.

Must: feed yourselves locally, make almost everything yourselves, and rely hard on each other.

The land already started shaping the economy — before you chose a single law.

Technology

"Pre-industrial" technology —
that means primitive and simple, right? Hold that thought. Then look at the waka.

This is a waka hourua, mid-ocean.

Pacific navigators crossed thousands of kilometres of open sea on craft like this — reading stars, swells, winds and birds, carrying no compass and no instruments.

Pre-industrial doesn't mean simple. It means a different toolkit and a deep body of knowledge.

Technology

Hand tools and small farms, versus factories and power.
How would the government look different in each? Why might more food than you need change everything?

Little surplus: nearly everyone works the land → few full-time specialists → simpler rule (a council, a rangatira).

Big surplus: fewer people needed for food → doctors, clerks, engineers → bigger, more layered government.

You can't run a modern bureaucracy on pre-industrial tech. The tools set the ceiling.

Contact

Your society shuts its doors to all outsiders.
Proudly independent — or a slow-burning problem? What do you stop getting when no one's allowed in?

No trade — so you go without whatever your land can't give you.

No new ideas — so your knowledge stops moving while everyone else's keeps going.

Over time you fall behind, and falling behind makes you vulnerable. The "strength" turns into a weakness.

What's in the decks

GEOGRAPHY · 5
  • Coastal
  • Mountain island
  • Plains
  • Desert
  • Forest
TECHNOLOGY · 5
  • Pre-industrial
  • Early industrial
  • Modern
  • Information age
  • Advanced
CONTACT · 5
  • Isolated
  • Limited trade
  • Integrated
  • Closed-off
  • Expansionist
Print the constraint cards

A few words you'll use

You'll meet these as you build — here's a head start.

GovernanceHow decisions get made, and who holds the power to make them.
Trade-offGaining one thing by giving up another. You can't have it all.
SurplusMore than you need to survive — what frees people up to specialise.
SustainabilityWhether your society can keep going, long after day one.
Full glossary & task brief

How the four weeks run

Week 1Draw & brainstorm. Rough, messy ideas. That's exactly right for now.
Week 2Feedback & refine. "But how would that actually work?" You tighten the design.
Week 3Build the presentation. Practise it. Decide who says what.
Week 4Present. 10–12 minutes live, then you answer questions about your society.

You don't start from nothing

Design blueprintWorksheets for governance, economy, culture and challenges.
Milestone bookletsWeekly prompts and sentence starters to keep you moving.
Group contractAgree roles and fair shares before the work begins.
Presentation guideHow to handle nerves and present as a team.
Get the templates

A real one: Zazatown

A group like yours built this. What made it land:

Every part fitted the others — the land shaped the work, the work shaped who held power.

They owned it: their own roles, even their own anthem.

They could say why — naming the constraint behind each choice.

See the full example

How it's marked

Three things, weighted evenly:

CoherenceDo your governance, economy and culture actually fit together?
Systems thinkingCan you explain why — how your constraints drove your choices?
CommunicationIs it clear, and can you answer questions on your feet?

Not marked: slick slides, big words, or how complicated it looks.

When you present

Practise it two or three timesConfidence comes from knowing your material, not from luck.
Share the talkingEveryone speaks. No one carries it alone.
Slow down — pauses are fineNerves make us rush. The room won't mind a breath.
You're the expert on your societyNobody knows it better than you. That's your ground to stand on.

Now — draw your cards.

Three constraints. One society. Make it make sense.