Best for
Lesson 5.1 and the next design-build lessons in the Y8 Systems Thinking unit.
Y8 Systems Thinking • Society Design Launch • Resource 5.1A • Ready to print
Use this canvas to design one part of your society. Your system should have a clear purpose, protect people and place, respond to problems, and improve after feedback.
All referenced resources are provided. What to print: this template plus one rubric per group.
Use whakapapa to notice relationships, manaakitanga to protect people's dignity, kaitiakitanga to care for place, and mauri to ask whether the system helps life and wellbeing. If your class connects this work to local iwi knowledge or place-based tikanga, follow kaiako and local guidance carefully.
This template supports social inquiry, systems thinking, and collective action in Aotearoa New Zealand contexts.
Your team is designing one system for a new society. It might be a decision-making system, resource-sharing system, conflict-resolution system, learning system, environmental care system, health and wellbeing system, or another system your team can justify.
A strong system is not just a list of rules. It explains who is involved, how decisions happen, how harm is repaired, how feedback changes the system, and how the system protects people who might otherwise be left out.
Problem: What problem, need, or opportunity is your system responding to?
System name: What will your team call this system?
Purpose: What should this system make possible for people, place, and future generations?
List the people or groups affected by this system. Then show how each group has a voice, responsibility, or protection.
Prompt: whose voice is easiest to ignore, and how will your system prevent that?
Choose three to five rules. Each rule should connect to a right or responsibility, not just control behaviour.
Most important right your system protects:
Most important responsibility your system expects:
Draw the system. Include people, resources, decisions, rules, feedback, and consequences. Use arrows to show relationships.
Add at least one label for whakapapa or relationships, one label for care of place, and one label for feedback.
How will the system notice when something is not working? Who receives feedback, who responds, and what can change?
Repair process: If harm happens, what does your system do before punishment is considered?
Choose at least two scenarios. Predict what your system would do, then identify one weakness.
Scenario response:
Weakness found:
After your stress test or peer critique, what will you change? Explain why the change makes the system fairer, more sustainable, or more responsive.
Evidence or feedback that shaped this change:
Name the problem, list the people involved, write three rules, and draw a simple map with arrows.
Complete every section, include one feedback loop, and revise the design after a stress test.
Compare your design with a real system in Aotearoa, then explain one trade-off or unintended consequence.