🕘 Lesson at a Glance | Te Hōtaka
Lesson Overview | Tirohanga Whānui
A prototype is a question, not a showpiece. In this lesson, ākonga move from abstract sketches to physical models. They learn that in technological practice, we build low-fidelity models to test assumptions quickly and cheaply. Before building, ākonga identify the core assumptions they must test. They conduct a rapid building sprint using basic classroom materials (card, cups, tape, clay) to make their ideas tangible. Finally, they run a self-audit to check their prototype against the measurable specifications established in Lesson 2, and prepare questions for user testing in Lesson 5.
Learning Intentions | Ngā Whāinga Ako
- Identify core assumptions in a design concept that must be tested before committing to a final build.
- Construct a low-fidelity physical prototype using card, tape, or clay to explore and communicate a design's form and function.
- Measure and evaluate a prototype's performance against predefined specifications to identify areas for refinement.
⚡ Do Now
⏱ 5 minOn the board: An image or description of James Dyson's first vacuum cleaner prototype, which was made from cardboard, tape, and a cereal box.
- The reasoning (2 min): Write down why the inventor built this out of cardboard instead of plastic and metal.
- Cost and speed (3 min): If the prototype failed, what was lost? If a final plastic mold failed, what would be lost?
Activity 1 · Identifying Core Assumptions
⏱ 15 minWhat it is: Prototyping is goal-oriented. Before building, ākonga must define exactly what their model is trying to prove.
Run it
- Define assumptions (5 min): In your pair, look at your HMW and chosen concept. What are you assuming about the user or the environment? (e.g. "We assume Year 9s will notice a hanging sign." "We assume cardboard is strong enough to hold a standard drink bottle." "We assume the user will know to push the lever.")
- Shortlist (5 min): Select the two most critical assumptions. These are the "riskiest" assumptions — if these are wrong, the whole design fails.
- Align with specifications (5 min): Link each assumption to a specification from Lesson 2 (e.g. the bottle-holding assumption links to the spec "must hold 500g weight").
Activity 2 · Low-Fidelity Build Sprint
⏱ 35 minWhat it is: Divergent building. Ākonga get their hands dirty, using simple materials to translate their 2D sketch into a 3D model.
Run it
- Gather materials (5 min): Collect your materials (cardboard boxes, paper cups, masking tape, pipe cleaners, modelling clay, scissors).
- Build Sprint (25 min): Construct the model of your concept. Rules: (1) Build fast — don't spend 20 minutes making one corner look pretty. (2) Keep it functional — if it has a door, make it open. (3) If something fails (e.g., glue doesn't hold), pivot immediately and use tape or string instead.
- Clean up (5 min): Return unused materials and clean up your workspace.
Activity 3 · Self-Audit: Testing the Specs
⏱ 15 minWhat it is: Objective evaluation. Ākonga use the specifications from Lesson 2 as criteria to judge their prototype's performance.
Run it
- Measure and test (8 min): Perform the tests you defined in Lesson 2. (e.g. Weigh the prototype. Test if it fits in a bag. Drop it from 1 meter to see if it breaks. Put a 500g bottle on it).
- Log results (7 min): In your book, write a table: Specification · Expected Criteria · Actual Result · Pass/Fail. Note exactly what happened (e.g. "Bent under 300g weight — Fail").
Activity 4 · Preparing for User Testing
⏱ 10 minWhat it is: Preparing for empirical research. Designers must plan how they will gather unbiased feedback from users.
Run it
- The Testing Script (5 min): Write down a short script for Lesson 5: "Here is our prototype. We want you to try to [do task]. Please think out loud as you do it. We won't help you, because we want to see how the design works."
- Draft questions (5 min): Write 3 feedback questions: (1) What was confusing? (2) What worked well? (3) If you could change one thing, what would it be?
Exit · The Prototype Check
⏱ 5 minAnswer these three prompts in your book before you leave:
- Our prototype tested the assumption that...
- One specification it passed was... and one it failed was...
- The biggest risk we need to test with our user next lesson is...
🎯 Curriculum Links | Te Hononga ki te Marautanga
This lesson's focus: Ākonga use physical modelling (prototyping) to test their assumptions. They learn that measurable specifications provide the criteria we use to judge if our prototypes are fit-for-purpose.
Technology — Core Connection (Phase 3 | Years 7–8)
"Measurable specifications provide valid criteria for judging how outcomes are fit-for-purpose."
📑 See the Design Thinking Unit overview for the full curriculum alignment → — Technology · Design, Make, and Innovate · Phase 3 · Years 7–8 (statement pulled verbatim from the live Te Mātaiaho curriculum).
📦 Materials & Resources
This is a practical build lesson requiring modelling materials. Access to clean recycled materials is ideal.
- Specifications from Lesson 2 exit cards.
- Cardboard bins (small boxes, cereal packets, toilet rolls).
- Masking tape, scissors, paper cups, string, paper clips, modelling clay.
- Rulers and weighing scales (if testing weight/size specs).
No video or external sheets are used. The primary resource is the recycled modelling kit.
📊 Assessment Framework
Assessment is formative, focused on technological practice — specifically, whether students build to learn and test assumptions logically.
What to look for, mapped to the learning intentions
- Assumption testing (LI 1): Can the student articulate what they are testing, or are they just building a model to look good?
- Low-fidelity execution (LI 2): Did the students spend their time constructing the shape and mechanics (cardboard doors, clay hinges) or colouring in the exterior? Rough and fast is the standard.
- Specification auditing (LI 3): Did the students measure and record actual results against specifications in their books?
🚀 Extension Activities
- Multi-material prototyping: Ask students to test two different prototype designs or two different materials for the same part (e.g. card vs folded plastic cup) and record which material meets the specifications better.
- Functional mechanisms: Have students build a mechanical joint or moving part (like a cardboard slider or clay weight) to make their prototype interactive, testing how users interact with the movement.
🔗 Unit Progression & Next Steps
This lesson produces the testable model. The progression is:
- # Lesson 1 — Empathise: Gather insights and identify needs.
- # Lesson 2 — Define: Create a POV, HMW, and specifications.
- # Lesson 3 — Ideate: Brainstorm and select a concept.
- # Lesson 4 — Prototype (this lesson): Build models and test specifications.
- # Lesson 5 — Test and Iterate: Gather user feedback and refine.
📋 Teacher Planning Snapshot
Ngā Paearu Angitū — Success Criteria
- ✅ I can identify 2 assumptions we are testing with our model. (LI 1)
- ✅ I can build a rough, functional prototype using tape and card. (LI 2)
- ✅ I can measure and record how my prototype performs against specifications. (LI 3)
Differentiation for this lesson
- Build support: Assist students with cutting thicker card. Offer pre-made template pieces (e.g. pre-folded boxes) to speed up construction for students with motor skill challenges.
- ELL / Language Support: Focus the testing prep on simple verbs (e.g. "open," "lift," "push") and visual indicators. Pair students with supportive partners for the building sprint.
- Fail-safe environment: Remind students that prototypes are supposed to fail. If their model collapses, celebrate it as a successful test: "Great, now you know what doesn't work!"