Game: Pattern Dominoes
A printable game for matching sequences.
How to Play
- Print this page and cut out the dominoes.
- In small groups, shuffle the dominoes and deal them out.
- The player with the "START" domino places it on the table.
- Players take turns matching the sequence on one end of a domino to the correct starting number on another. For example, if a domino ends with "..., 8, 10, 12", the next player must play a domino that starts with "14, 16, ...".
- The first player to use all their dominoes wins.
START
2, 4, 6, ...
..., 8, 10
5, 10, 15, ...
..., 20, 25
10, 20, 30, ...
..., 40, 50
100, 90, 80, ...
..., 70, 60
1, 3, 5, ...
..., 7, 9
3, 6, 9, ...
..., 12, 15
2, 6, 18, ...
..., 54, 162
END
📋 Teacher Planning Snapshot
Ngā Whāinga Ako — Learning Intentions
A Lesson 1 game matching sequences to the rules that generate them.
Ngā Paearu Angitū — Success Criteria
- ✅ I can recognise the rule behind a short sequence.
- ✅ I can match a sequence to its correct continuation.
- ✅ I can explain to my group why a match is right or wrong.
Differentiation & Inclusion
Printing the dominoes on card and keeping a set per group makes this reusable. Groups that finish quickly can write two more dominoes to extend the loop. Ākonga who find the matching hard can lay all the dominoes face up and sort them before playing.