AS92006 — Human-Computer Interaction
Unit hub for a Fraser placement class (CSC1), teaching from Task 6 onward under the class's associate teacher. Anchors every task built here against the real, verified achievement standard — not an assumed one.
"Mā te huruhuru ka rere te manu."
Adorn the bird with feathers so it can fly.
Traditional whakataukī, widely used in Aotearoa education contexts — give someone the right tools and they will succeed on their own.
The Standard
"Students are able to demonstrate understanding of usability in human-computer interfaces."NZQA (2023). Achievement Standard AS92006, version 2, approved March 2023.
This is a Level 1, 5-credit, externally assessed standard — everything taught in this unit is exam preparation, not internal-assessment evidence gathering. Every task should build directly toward the exam, and it's worth saying that out loud to the class: this is not busywork, it's rehearsal for March–November.
The Achievement Ladder
The three grades are three verbs, and the whole unit — Task 6 especially — should be read against them explicitly:
Describe the purpose of human-computer interfaces and describe usability principles and their use.
Explain how usability principles have been applied in an interface, and explain its usability in terms of those principles.
Compare the usability of interfaces, and apply usability principles to suggest genuine improvements.
Usability Principles — Why the Unit Is Shaped This Way
AS92006's own explanatory notes name three example categories of "usability principle" a student can draw on — and the class's task sequence maps onto them almost exactly. This is worth explaining to students directly: mātāpono Māori is not a side topic bolted onto a tech standard — it is one of the standard's own named categories of usability principle, equal in status to Nielsen's heuristics, not a cultural add-on.
Tasks 3–6 in this class — the ten heuristics and the confusable pairs among them.
Accurate te reo Māori, spell-check support for te reo, and support for expressing tikanga and mātauranga Māori in an interface — Task 7 in this class.
Internal/external consistency and accessibility — folded through the heuristics work and explicit in Task 8 (accessibility in video games).
Cultural-safety note (Task 7): the associate teacher's existing Task 7 sequence already carries an "IMPORTANT WARNING" and a "these are not just Māori concepts" framing before any content — that is exactly the right instinct. When this hub reaches Task 7, it will be built to preserve that framing, not override it: mātāpono Māori in this standard means Māori-specific interface features (te reo accuracy, tikanga expression) being evaluated as real, assessable usability criteria — never a proximity or identity claim about students themselves. See Te Kete Ako's own standing rule on this: a resource can teach the concept without asking any student to claim a cultural identity they may not hold.
Task Sequence
Tasks 1–5 were already delivered by the associate teacher before this placement began. Built here from Task 6 onward, one task at a time, each anchored to the standard above.
Supplementary
A standalone, single-lesson introduction to Nielsen's 10 heuristics — built before this unit hub existed — covers the same ground as this class's own Task 3 (video + CS Field Guide + slides). Kept here as a condensed revision lesson or a fallback if a relief lesson on the heuristics themselves is ever needed, not as the primary route through the unit.
Every task built into this hub follows the same shape: a teacher lesson page with full pedagogy, timing and a reasoned answer key so it can be taught cold by anyone — and a separate clean student worksheet with no answers on it. That separation is deliberate: the printable resource is safe to hand straight to a class or upload to Google Classroom without editing.
References
- New Zealand Qualifications Authority. (2023). Achievement Standard 92006 v2 — Demonstrate understanding of usability in human-computer interfaces. Digital Technologies 1.3, Level 1, 5 credits, external.
- Nielsen, J. (1994). 10 Usability Heuristics for User Interface Design. Nielsen Norman Group.