Unit 7 Innovation • Years 7-10 • Project design • Print-ready

Tech for Good Project Planner

Use this planner when ākonga move from critique into creation. It helps them design a technology idea that responds to a real need, checks cultural and ethical implications, and keeps the community at the centre rather than treating “innovation” as a race to build the fastest app.

Ingoa / Name
Akomanga / Class

Best for

Lesson 4 in Unit 7, group design projects, social-innovation challenges, and assessment tasks that ask students to create rather than just critique.

Kaiako use

Best used after students have already explored AI ethics and data sovereignty so the design process starts with responsibility, not just novelty.

Ākonga use

Students identify a real problem, define users and stakeholders, sketch a solution, test ethics and cultural safety, then map next steps toward a prototype.

Free planner, premium build-out path

Keep the paper planner for class design time, then use Te Wānanga or Creation Studio to turn the strongest idea into a pitch deck, prototype brief, or assessment-ready submission.

Kaiako planning snapshot

  • Use length: 45-75 minutes for first planning, then revisit across a longer inquiry or prototype cycle.
  • Grouping: Individuals or groups of 2-4. Keep roles clear if working in teams.
  • Prep: Decide whether students will solve school, whānau, hapori, or wider social problems.
  • Differentiation: Support learners can use one problem and one core user; extension learners can plan a fuller prototype and stakeholder map.
  • Teaching move: Push students to prove the need and test ethics before they get attached to flashy features.
Design thinking Community needs Innovation

Resources already provided

  • Problem-definition and user-needs sections
  • Feature planning and ethical checks
  • Writable space for impact and next-step planning
  • Teacher-only curriculum companion

What to print: one copy per student or group, plus scrap paper for rough concept sketches if needed.

Ngā Whāinga Akoranga / Learning Intentions

  • We are learning how to design technology in response to real community needs.
  • We are learning how to evaluate whether a tech idea is ethical, useful, and culturally safe.
  • We are learning how to communicate a project plan clearly.

Paearu Angitu / Success Criteria

  • I can define a real problem and identify who is affected.
  • I can describe a solution and explain why it is better than current options.
  • I can identify ethical or cultural risks and plan safeguards.

Curriculum integration / Te Marautanga alignment

This planner bridges digital-design learning with social responsibility. It works best where kaiako want students to design, justify, and evaluate digital systems for authentic purposes.

Authentic purpose Community impact Ethical design

Start with the problem, not the app

Strong technology projects solve real problems for real people. In Aotearoa, that also means asking whether the solution honours community voice, protects data, and strengthens rather than weakens local relationships.

1. Define the problem

What problem needs attention?

Who is affected and how?

2. Understand the people and place

Primary users

People to consult

What local knowledge matters?

3. Your solution idea

Describe the tool, system, or service

What are the three most important features?

Sketch the interface or user journey

4. Ethical and cultural safeguards

  • How will you protect user privacy and data?
  • Could the tool reinforce bias or exclusion?
  • Who should hold authority over decisions the system makes?
  • How will you keep tikanga, consent, and cultural knowledge safe?
  • What happens if the tool causes harm or fails?

Main risk and safeguard

5. Impact and next steps

How will you know it works?

What support or tools are needed?

What is the first realistic next step?

Teach this tomorrow

Print / share

  • This planner
  • A short local or school-based issue prompt if students need a starting point

Decide before class

  • Whether the project is individual or team-based
  • What counts as an acceptable “authentic purpose” for your context

Look for by the end

  • Students are designing for real people, not fantasy users
  • Ethical and cultural safeguards appear early, not as an afterthought

Hononga Marautanga · Curriculum Alignment

Social Sciences — Tikanga ā-Iwi

Level 3–4: Investigate social, cultural, environmental, and economic questions; gather and evaluate evidence from diverse sources; communicate findings and reasoning clearly for different audiences and purposes.

English — Communication

Level 3–4: Read, interpret, and evaluate information texts; write clearly and purposefully for specific audiences; apply critical thinking skills to evaluate sources and construct well-reasoned responses.

Aronga Mātauranga Māori

This resource sits within a kaupapa that recognises mātauranga Māori as a living knowledge system with its own frameworks, values, and ways of understanding the world. The New Zealand Curriculum calls for learning that reflects the bicultural partnership of Te Tiriti o Waitangi, which means every subject area has an obligation to engage authentically with Māori perspectives — not as cultural decoration but as substantive contributions to how we understand our topics. The concepts of manaakitanga (care for others), kaitiakitanga (guardianship), whanaungatanga (relationship and belonging), and tino rangatiratanga (self-determination) provide a values framework applicable across all learning areas, and all are relevant to the work in this handout.

Ngā Rauemi Tautoko · Support Materials

This handout is designed to be used alongside the broader unit resources available at Te Kete Ako handouts library. Related resources from the same unit are linked in the unit planner. All resources are provided — no additional preparation is required to use this handout in your classroom.

Curriculum alignment